4x4 matrix of type float
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#include <xr_math.h>
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| | SonyOzMatrix4x4f () |
| | Constructor.
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| | SonyOzMatrix4x4f (float x0, float x1, float x2, float x3, float y0, float y1, float y2, float y3, float z0, float z1, float z2, float z3, float w0, float w1, float w2, float w3) |
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| | SonyOzMatrix4x4f (SonyOzVector4f in_x, SonyOzVector4f in_y, SonyOzVector4f in_z, SonyOzVector4f in_w) |
| | Constructor.
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| SonyOzMatrix4x4f | operator* (SonyOzMatrix4x4f a) |
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◆ SonyOzMatrix4x4f() [1/3]
| SonyOzMatrix4x4f::SonyOzMatrix4x4f |
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inline |
◆ SonyOzMatrix4x4f() [2/3]
| SonyOzMatrix4x4f::SonyOzMatrix4x4f |
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float | x0, |
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float | x1, |
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float | x2, |
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float | x3, |
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float | y0, |
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float | y1, |
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float | y2, |
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float | y3, |
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float | z0, |
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float | z1, |
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float | z2, |
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float | z3, |
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float | w0, |
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float | w1, |
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float | w2, |
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float | w3 ) |
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inline |
◆ SonyOzMatrix4x4f() [3/3]
◆ operator*()
◆ matrix
| float SonyOzMatrix4x4f::matrix[4][4] |
The documentation for this struct was generated from the following file: